package shell import ( "pik/describe" "pik/runner" "pik/spool" ) type HydratedShellTarget struct { runner.BaseHydration[*ShellTarget] } func (h *HydratedShellTarget) Icon() string { return "\uF489" } func (h *HydratedShellTarget) Description() string { desc, err := describe.Describe(h.BaseTarget.Script) if err != nil { spool.Warn("%v\n", err) return "" } return desc }