From 60f58e548ef745ec072482954ac37c35d88280d4 Mon Sep 17 00:00:00 2001 From: ewy Date: Thu, 13 Aug 2026 15:13:39 +0200 Subject: switch to single render loop --- objs/root.go | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'objs/root.go') diff --git a/objs/root.go b/objs/root.go index 649200d..44309ac 100644 --- a/objs/root.go +++ b/objs/root.go @@ -7,6 +7,7 @@ import ( type Root struct { *ecs.GameObject + Height, Width int32 } func (root *Root) Render(r *sdl.Renderer) { @@ -14,12 +15,15 @@ func (root *Root) Render(r *sdl.Renderer) { r.Clear() } -func NewRoot(children ...ecs.IsGameObject) ecs.IsGameObject { +func NewRoot(window *sdl.Window, children ...ecs.IsGameObject) ecs.IsGameObject { + x, y, _ := window.Size() r := &Root{ GameObject: &ecs.GameObject{ Position: sdl.FPoint{}, Children: children, }, + Width: x, + Height: y, } return r } -- cgit v1.3.1