From a5ce1401312b97fd447d00656b250571c4db4880 Mon Sep 17 00:00:00 2001 From: ewy Date: Thu, 13 Aug 2026 14:18:13 +0200 Subject: use ecs.IsGameObject instead of cast --- render/render.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'render/render.go') diff --git a/render/render.go b/render/render.go index 83fc2d0..0f0beaf 100644 --- a/render/render.go +++ b/render/render.go @@ -13,8 +13,8 @@ func Render(root any, renderer *sdl.Renderer) { if r, ok := root.(Renders); ok { r.Render(renderer) } - if g, ok := root.(*ecs.GameObject); ok { - for _, c := range g.Children { + if g, ok := root.(ecs.IsGameObject); ok { + for _, c := range g.GO().Children { if c == nil { continue } -- cgit v1.3.1