package loop import ( "github.com/Zyko0/go-sdl3/sdl" "ponger/ecs" "ponger/input" "ponger/render" ) func New(game ecs.IsGameObject, window *sdl.Window, renderer *sdl.Renderer) func() error { now := sdl.Ticks() return func() error { next := sdl.Ticks() delta := next - now err := input.Poll(game, delta) if err != nil { return err } render.Render(game, renderer) err = renderer.Present() if err != nil { return err } now = next return nil } }