package objs import ( "github.com/Zyko0/go-sdl3/sdl" "ponger/ecs" "ponger/input" ) type Paddle struct { *ecs.GameObject } func (p *Paddle) Process(ev input.Event) { //TODO implement me panic("implement me") } func NewPaddle() *ecs.GameObject { p := &Paddle{ GameObject: &ecs.GameObject{ Position: sdl.FPoint{}, Children: nil, }, } return p.GameObject }