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authorewy <ewy0@protonmail.com>2026-09-14 19:48:36 +0200
committerewy <ewy0@protonmail.com>2026-09-14 19:48:36 +0200
commit899ef7448222f0d087c194b3379b702f8dd2ff8c (patch)
tree8c2b508bb4d01236c7f582e4eee91fd178d09670 /engine/player
parentc69e6c0770359e2febafcf487eb21c4aa608c3e9 (diff)
add server and websocket comms
Diffstat (limited to 'engine/player')
-rw-r--r--engine/player/action.go12
-rw-r--r--engine/player/player.go34
-rw-r--r--engine/player/vigour.go52
3 files changed, 0 insertions, 98 deletions
diff --git a/engine/player/action.go b/engine/player/action.go
deleted file mode 100644
index 0d8aa58..0000000
--- a/engine/player/action.go
+++ /dev/null
@@ -1,12 +0,0 @@
-package player
-
-type Action int
-
-const (
- _ = iota
-)
-
-type PlayerAction struct {
- Player *Player
- Action Action
-}
diff --git a/engine/player/player.go b/engine/player/player.go
deleted file mode 100644
index 9dece55..0000000
--- a/engine/player/player.go
+++ /dev/null
@@ -1,34 +0,0 @@
-package player
-
-import (
- "sakura/engine/card"
- "sakura/engine/game"
- "sakura/engine/pool"
-)
-
-type Player struct {
- Game *game.Game
- Vigour *Vigour
- Life *pool.Pool
- Aura *pool.Pool
- Flare *pool.Pool
- MasterDeck []*card.Card
- Ultimates []*card.Card
-}
-
-func (p *Player) propagate(g *game.Game) {
- p.Game = g
- p.Aura.SubtractsTo = g.Shadow
- p.Flare.SubtractsTo = g.Shadow
- p.Life.SubtractsTo = p.Flare
-}
-
-func New(g *game.Game) *Player {
- p := &Player{
- Life: pool.New(pool.Empty, 10),
- Aura: pool.New(3, 5),
- Flare: pool.New(pool.Empty, pool.Infinite),
- }
- p.propagate(g)
- return p
-}
diff --git a/engine/player/vigour.go b/engine/player/vigour.go
deleted file mode 100644
index 1d4022e..0000000
--- a/engine/player/vigour.go
+++ /dev/null
@@ -1,52 +0,0 @@
-package player
-
-import (
- "sakura/engine/pool"
-)
-
-type Vigour int
-
-type VigorAction struct {
- Name string
- From func(p *Player) *pool.Pool
- To func(p *Player) *pool.Pool
-}
-
-var Actions = []*VigorAction{
- {
- Name: "Approach",
- From: func(p *Player) *pool.Pool {
- return p.Game.Distance
- },
- To: func(p *Player) *pool.Pool {
- return p.Aura
- },
- },
- {
- Name: "Retreat",
- From: func(p *Player) *pool.Pool {
- return p.Aura
- },
- To: func(p *Player) *pool.Pool {
- return p.Game.Distance
- },
- },
- {
- Name: "Charge",
- From: func(p *Player) *pool.Pool {
- return p.Aura
- },
- To: func(p *Player) *pool.Pool {
- return p.Flare
- },
- },
- {
- Name: "Recover",
- From: func(p *Player) *pool.Pool {
- return p.Game.Shadow
- },
- To: func(p *Player) *pool.Pool {
- return p.Aura
- },
- },
-}