diff options
| author | ewy <ewy0@protonmail.com> | 2026-09-14 19:48:36 +0200 |
|---|---|---|
| committer | ewy <ewy0@protonmail.com> | 2026-09-14 19:48:36 +0200 |
| commit | 899ef7448222f0d087c194b3379b702f8dd2ff8c (patch) | |
| tree | 8c2b508bb4d01236c7f582e4eee91fd178d09670 /server | |
| parent | c69e6c0770359e2febafcf487eb21c4aa608c3e9 (diff) | |
add server and websocket comms
Diffstat (limited to 'server')
| -rw-r--r-- | server/api/game.go | 79 | ||||
| -rw-r--r-- | server/server.go | 34 | ||||
| -rw-r--r-- | server/web/index.gohtml | 24 |
3 files changed, 135 insertions, 2 deletions
diff --git a/server/api/game.go b/server/api/game.go new file mode 100644 index 0000000..bccf12a --- /dev/null +++ b/server/api/game.go @@ -0,0 +1,79 @@ +package api + +import ( + "github.com/gorilla/websocket" + "net/http" + "sakura/engine" + "slices" + "uuid" +) + +type Conn struct { + Socket *websocket.Conn +} + +var upgrader = websocket.Upgrader{} + +var games = make(map[uuid.UUID]*engine.Game) +var connections = make(map[uuid.UUID][]*Conn) + +func GameCreate(w http.ResponseWriter, r *http.Request) { + id := uuid.NewV7() + games[id] = engine.NewGame() + w.Write([]byte(id.String())) +} + +func GameConnect(w http.ResponseWriter, r *http.Request) { + id := r.PathValue("id") + uid, err := uuid.Parse(id) + if err != nil { + http.Error(w, "unable to parse game uuid "+err.Error(), http.StatusBadRequest) + return + } + game := games[uid] + if game == nil { + http.Error(w, "game not found", http.StatusNotFound) + return + } + wsConn, err := upgrader.Upgrade(w, r, nil) + if err != nil { + http.Error(w, err.Error(), http.StatusInternalServerError) + return + } + if wsConn == nil { + http.Error(w, "unable to initialize websocket", http.StatusInternalServerError) + return + } + conn := &Conn{wsConn} + connections[uid] = append(connections[uid], conn) + wsConn.SetCloseHandler(func(code int, text string) error { + connections[uid] = slices.DeleteFunc(connections[uid], func(potential *Conn) bool { + return potential == conn + }) + return nil + }) + err = wsConn.WriteJSON(game) + if err != nil { + http.Error(w, err.Error(), http.StatusInternalServerError) + return + } + go PumpRead(uid, game, wsConn) +} + +func Update(id uuid.UUID, g *engine.Game) { + for _, c := range connections[id] { + _ = c.Socket.WriteJSON(g) + } +} + +func PumpRead(id uuid.UUID, g *engine.Game, conn *websocket.Conn) { + var interaction engine.InteractionID + for { + err := conn.ReadJSON(&interaction) + if err != nil { + break + } + g.Actions[interaction].Then(g) + Update(id, g) + } +} diff --git a/server/server.go b/server/server.go index 8230f87..798bab6 100644 --- a/server/server.go +++ b/server/server.go @@ -1,11 +1,41 @@ package server import ( + "embed" "fmt" - "sakura/data" + "github.com/spf13/pflag" + "html/template" + "net" + "net/http" + "sakura/cfg" + "sakura/server/api" + "strconv" ) +//go:embed web +var web embed.FS + +var tmpl *template.Template + func Start() { + pflag.Parse() fmt.Println("Server started") - fmt.Printf("Characters: %v\n", data.Characters) + addr := net.JoinHostPort(*cfg.Host, strconv.Itoa(*cfg.Port)) + fmt.Printf("Listening on %s\n", addr) + var err error + tmpl, err = template.ParseFS(web, "web/**.gohtml") + http.HandleFunc("/{$}", serveHome) + http.HandleFunc(cfg.CreateMethod+" "+cfg.CreatePath, api.GameCreate) + http.HandleFunc(cfg.ConnectMethod+" "+cfg.ConnectPath, api.GameConnect) + err = http.ListenAndServe(addr, nil) + if err != nil { + panic(err) + } +} + +func serveHome(w http.ResponseWriter, r *http.Request) { + err := tmpl.ExecuteTemplate(w, "index.gohtml", nil) + if err != nil { + http.Error(w, err.Error(), http.StatusInternalServerError) + } } diff --git a/server/web/index.gohtml b/server/web/index.gohtml new file mode 100644 index 0000000..bf60372 --- /dev/null +++ b/server/web/index.gohtml @@ -0,0 +1,24 @@ +<!doctype html> +<html lang="en"> +<head> + <meta charset="UTF-8"> + <meta name="viewport" + content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> + <meta http-equiv="X-UA-Compatible" content="ie=edge"> + <title>Document</title> +</head> +<body> + +<script> + const start = async () => { + const game = await fetch("/api/game/create") + const gameId = await game.text() + const connection = new WebSocket(`/api/game/${gameId}/connect`) + connection.addEventListener("message", (ev) => { + console.debug(JSON.parse(ev.data)) + }) + } + start() +</script> +</body> +</html>
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