From 3eacf89dded0121d2a50fb01dec5d8ccbfbbe4ee Mon Sep 17 00:00:00 2001 From: ewy Date: Tue, 22 Sep 2026 15:05:51 +0200 Subject: naive auth --- engine/card.go | 20 ++++++++++++++++++++ engine/game.go | 45 +++++++++++++++++++++++++++++++++++++-------- engine/player.go | 16 +++++++++++++++- engine/stack.go | 6 +++++- 4 files changed, 77 insertions(+), 10 deletions(-) (limited to 'engine') diff --git a/engine/card.go b/engine/card.go index 3eb6a8f..fce1af0 100644 --- a/engine/card.go +++ b/engine/card.go @@ -1,5 +1,7 @@ package engine +import "slices" + type Card struct { Name string AllOut bool @@ -19,3 +21,21 @@ type IsCard interface { Base() *Card CanPlay(g *Game) bool } + +type CardInstance struct { + *Card + Visible bool +} + +var secretCardStruct = &Card{ + Name: "?", +} + +var SecretCard = &CardInstance{ + Card: secretCardStruct, + Visible: false, +} + +func Secrets(size int) Stack { + return slices.Repeat([]IsCard{SecretCard}, size) +} diff --git a/engine/game.go b/engine/game.go index 8365869..0735958 100644 --- a/engine/game.go +++ b/engine/game.go @@ -5,22 +5,24 @@ import ( ) type Turn struct { - Player *Player + Player *Player `json:"-"` + PlayerSlot string `json:"Player"` ActionTaken bool - Actions []Action + Actions []Action } type Game struct { Shadow *pool.Pool Distance *pool.Pool - Yin *Player - Yang *Player + Yin *Player `json:"PlayerYin"` + Yang *Player `json:"PlayerYang"` Stack []IsCard Actions []Action - CurrentPlayer *Player + CurrentPlayer *Player `json:"-"` + CurrentPlayerSlot string `json:"CurrentPlayer"` History []Turn } @@ -59,18 +61,45 @@ func (g *Game) Winner() *Player { func (g *Game) NextTurn() { current := g.CurrentPlayer.Opponent(g) g.CurrentPlayer = current + playerRef := "UNKNOWN" + switch current { + case g.Yin: + playerRef = "YIN" + case g.Yang: + playerRef = "YANG" + } g.History = append(g.History, Turn{ - Player: current, + Player: current, ActionTaken: false, + PlayerSlot: playerRef, }) - g.Actions = Interactions(ShuffleDeckAction(g),DrawCardAction(g)), + g.CurrentPlayerSlot = playerRef + g.Actions = Interactions(ShuffleDeckAction(g), DrawCardAction(g)) } func (g *Game) CurrentTurn() Turn { - return g.History[len(g.History) - 1] + return g.History[len(g.History)-1] } func (g *Game) ActionToHistory(a Action) { thisTurn := g.History[len(g.History)-1] thisTurn.Actions = append(thisTurn.Actions, a) } + +func (g *Game) Present(p *Player) Game { + localGame := *g + switch p { + case g.Yin: + localGame.Yang.Hide() + case g.Yang: + localGame.Yin.Hide() + } + var acs []Action + for _, a := range g.Actions { + if a.Actor(g) == p { + acs = append(acs, a) + } + } + localGame.Actions = acs + return localGame +} diff --git a/engine/player.go b/engine/player.go index eb7ac49..a4f7c35 100644 --- a/engine/player.go +++ b/engine/player.go @@ -13,7 +13,15 @@ type Player struct { Hand Stack MasterDeck Stack DrawPile Stack - Ultimates []*Card + Ultimates []IsCard + Character *Character + Cookie string +} + +func (p *Player) SetCharacter(c *Character) { + p.Character = c + p.MasterDeck = c.Cards + p.Ultimates = c.Ultimates } func (p *Player) Opponent(g *Game) *Player { @@ -41,3 +49,9 @@ func NewPlayer(g *Game) *Player { p.propagate(g) return p } + +func (p *Player) Hide() { + p.MasterDeck = p.MasterDeck.Hidden() + p.Hand = p.Hand.Hidden() + p.DrawPile = p.DrawPile.Hidden() +} diff --git a/engine/stack.go b/engine/stack.go index 8bcff6f..dd10dd6 100644 --- a/engine/stack.go +++ b/engine/stack.go @@ -1,6 +1,6 @@ package engine -type Stack []*Card +type Stack []IsCard func (s Stack) Contains(predicate func(c IsCard) bool) bool { for _, c := range s { @@ -30,3 +30,7 @@ func (s Stack) Pop() IsCard { return c } } + +func (s Stack) Hidden() Stack { + return Secrets(len(s)) +} -- cgit v1.3.1