From 899ef7448222f0d087c194b3379b702f8dd2ff8c Mon Sep 17 00:00:00 2001 From: ewy Date: Mon, 14 Sep 2026 19:48:36 +0200 Subject: add server and websocket comms --- server/api/game.go | 79 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 server/api/game.go (limited to 'server/api') diff --git a/server/api/game.go b/server/api/game.go new file mode 100644 index 0000000..bccf12a --- /dev/null +++ b/server/api/game.go @@ -0,0 +1,79 @@ +package api + +import ( + "github.com/gorilla/websocket" + "net/http" + "sakura/engine" + "slices" + "uuid" +) + +type Conn struct { + Socket *websocket.Conn +} + +var upgrader = websocket.Upgrader{} + +var games = make(map[uuid.UUID]*engine.Game) +var connections = make(map[uuid.UUID][]*Conn) + +func GameCreate(w http.ResponseWriter, r *http.Request) { + id := uuid.NewV7() + games[id] = engine.NewGame() + w.Write([]byte(id.String())) +} + +func GameConnect(w http.ResponseWriter, r *http.Request) { + id := r.PathValue("id") + uid, err := uuid.Parse(id) + if err != nil { + http.Error(w, "unable to parse game uuid "+err.Error(), http.StatusBadRequest) + return + } + game := games[uid] + if game == nil { + http.Error(w, "game not found", http.StatusNotFound) + return + } + wsConn, err := upgrader.Upgrade(w, r, nil) + if err != nil { + http.Error(w, err.Error(), http.StatusInternalServerError) + return + } + if wsConn == nil { + http.Error(w, "unable to initialize websocket", http.StatusInternalServerError) + return + } + conn := &Conn{wsConn} + connections[uid] = append(connections[uid], conn) + wsConn.SetCloseHandler(func(code int, text string) error { + connections[uid] = slices.DeleteFunc(connections[uid], func(potential *Conn) bool { + return potential == conn + }) + return nil + }) + err = wsConn.WriteJSON(game) + if err != nil { + http.Error(w, err.Error(), http.StatusInternalServerError) + return + } + go PumpRead(uid, game, wsConn) +} + +func Update(id uuid.UUID, g *engine.Game) { + for _, c := range connections[id] { + _ = c.Socket.WriteJSON(g) + } +} + +func PumpRead(id uuid.UUID, g *engine.Game, conn *websocket.Conn) { + var interaction engine.InteractionID + for { + err := conn.ReadJSON(&interaction) + if err != nil { + break + } + g.Actions[interaction].Then(g) + Update(id, g) + } +} -- cgit v1.3.1