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path: root/engine/game.go
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package engine

import (
	"sakura/engine/pool"
)

type Game struct {
	Shadow   *pool.Pool
	Distance *pool.Pool
	Yin      *Player
	Yang     *Player

	Stack []IsCard

	Actions map[InteractionID]Action

	CurrentPlayer *Player
}

func (g *Game) propagate() {
	g.Distance.OverflowsTo = g.Shadow
}

func NewGame() *Game {
	g := &Game{
		Shadow:   pool.New(0, pool.Infinite),
		Distance: pool.New(0, 10),
		Actions:  nil,
	}
	g.Yin = NewPlayer(g)
	g.Yang = NewPlayer(g)
	g.propagate()
	g.NextTurn()
	return g
}

var Tie = &Player{}

func (g *Game) Winner() *Player {
	if g.Yin.Life.Value <= 0 && g.Yang.Life.Value <= 0 {
		return Tie
	}
	if g.Yin.Life.Value <= 0 {
		return g.Yang
	}
	if g.Yang.Life.Value <= 0 {
		return g.Yin
	}
	return nil
}

func (g *Game) NextTurn() {
	current := g.CurrentPlayer.Opponent(g)
	g.CurrentPlayer = current
	g.Actions = Interactions(&ShuffleDeck{
		&BaseAction{
			User:       current,
			BaseSource: nil,
		},
	}, &DrawCard{
		&BaseAction{
			User:       current,
			BaseSource: nil,
		},
	})
}