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package player
import (
"sakura/engine/pool"
)
type Vigour int
type VigorAction struct {
Name string
From func(p *Player) *pool.Pool
To func(p *Player) *pool.Pool
}
var Actions = []*VigorAction{
{
Name: "Approach",
From: func(p *Player) *pool.Pool {
return p.Game.Distance
},
To: func(p *Player) *pool.Pool {
return p.Aura
},
},
{
Name: "Retreat",
From: func(p *Player) *pool.Pool {
return p.Aura
},
To: func(p *Player) *pool.Pool {
return p.Game.Distance
},
},
{
Name: "Charge",
From: func(p *Player) *pool.Pool {
return p.Aura
},
To: func(p *Player) *pool.Pool {
return p.Flare
},
},
{
Name: "Recover",
From: func(p *Player) *pool.Pool {
return p.Game.Shadow
},
To: func(p *Player) *pool.Pool {
return p.Aura
},
},
}
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