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path: root/server/api/game.go
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package api

import (
	"net/http"
	"sakura/engine"
	"slices"
	"uuid"

	"github.com/gorilla/websocket"
)

type Conn struct {
	Socket *websocket.Conn
}

var upgrader = websocket.Upgrader{}

var games = make(map[uuid.UUID]*engine.Game)
var connections = make(map[uuid.UUID][]*Conn)

func GameCreate(w http.ResponseWriter, r *http.Request) {
	id := uuid.NewV7()
	games[id] = engine.NewGame()
	w.Write([]byte(id.String()))
}

func GameConnect(w http.ResponseWriter, r *http.Request) {
	id := r.PathValue("id")
	uid, err := uuid.Parse(id)
	if err != nil {
		http.Error(w, "unable to parse game uuid "+err.Error(), http.StatusBadRequest)
		return
	}
	game := games[uid]
	if game == nil {
		http.Error(w, "game not found", http.StatusNotFound)
		return
	}
	wsConn, err := upgrader.Upgrade(w, r, nil)
	if err != nil {
		http.Error(w, err.Error(), http.StatusInternalServerError)
		return
	}
	if wsConn == nil {
		http.Error(w, "unable to initialize websocket", http.StatusInternalServerError)
		return
	}
	conn := &Conn{wsConn}
	connections[uid] = append(connections[uid], conn)
	wsConn.SetCloseHandler(func(code int, text string) error {
		connections[uid] = slices.DeleteFunc(connections[uid], func(potential *Conn) bool {
			return potential == conn
		})
		return nil
	})
	err = wsConn.WriteJSON(game)
	if err != nil {
		http.Error(w, err.Error(), http.StatusInternalServerError)
		return
	}
	go PumpRead(uid, game, wsConn)
}

func Update(id uuid.UUID, g *engine.Game) {
	for _, c := range connections[id] {
		_ = c.Socket.WriteJSON(g)
	}
}

func PumpRead(id uuid.UUID, g *engine.Game, conn *websocket.Conn) {
	var interaction engine.InteractionID
	for {
		err := conn.ReadJSON(&interaction)
		if err != nil {
			break
		}
		a := g.Actions[interaction]
		if a == nil {
			continue
		}
		a.Then(g)
		g.ActionToHistory(a)
		Update(id, g)
	}
}