summaryrefslogtreecommitdiff
path: root/server/api/game.go
blob: e6235b98ad66a5845ae9327ca667d2efb2a9e03b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
package api

import (
	"fmt"
	"net/http"
	"sakura/data/cirno"
	"sakura/engine"
	"slices"
	"uuid"

	"github.com/gorilla/websocket"
)

type Conn struct {
	Socket *websocket.Conn
}

var upgrader = websocket.Upgrader{}

var games = make(map[uuid.UUID]*engine.Game)
var connections = make(map[uuid.UUID][]*Conn)

func GameCreate(w http.ResponseWriter, r *http.Request) {
	id := uuid.NewV7()
	g := engine.NewGame()
	games[id] = g
	g.Yin.SetCharacter(cirno.Cirno)
	g.Yang.SetCharacter(cirno.Cirno)

	w.Write([]byte(id.String()))
}

func GameConnect(w http.ResponseWriter, r *http.Request) {
	id := r.PathValue("id")
	uid, err := uuid.Parse(id)
	if err != nil {
		http.Error(w, "unable to parse game uuid "+err.Error(), http.StatusBadRequest)
		return
	}
	game := games[uid]
	if game == nil {
		http.Error(w, "game not found", http.StatusNotFound)
		return
	}
	p, c := Bind(game, w, r)
	wsConn, err := upgrader.Upgrade(w, r, http.Header{
		"Set-Cookie": []string{c.String()},
	})
	if err != nil {
		http.Error(w, err.Error(), http.StatusInternalServerError)
		return
	}
	if wsConn == nil {
		http.Error(w, "unable to initialize websocket", http.StatusInternalServerError)
		return
	}
	conn := &Conn{wsConn}
	connections[uid] = append(connections[uid], conn)
	wsConn.SetCloseHandler(func(code int, text string) error {
		connections[uid] = slices.DeleteFunc(connections[uid], func(potential *Conn) bool {
			return potential == conn
		})
		return nil
	})
	go PumpRead(uid, game, p, wsConn)
}

func Bind(g *engine.Game, w http.ResponseWriter, r *http.Request) (*engine.Player, *http.Cookie) {
	cookie, err := r.Cookie("User")

	var id string
	if err != nil {
		uid := uuid.NewV7()
		id = uid.String()
		cookie = &http.Cookie{
			Name:     "User",
			Value:    id,
			Quoted:   true,
			Secure:   true,
			HttpOnly: false,
			Path:     "/",
			SameSite: http.SameSiteStrictMode,
		}
		http.SetCookie(w, cookie)
	} else {
		id = cookie.Value
	}

	switch {
	case g.Yin.Cookie == "" && g.Yang.Cookie != id:
		g.Yin.Cookie = id
		return g.Yin, cookie
	case g.Yang.Cookie == "" && g.Yin.Cookie != id:
		g.Yang.Cookie = id
		return g.Yang, cookie
	case g.Yang.Cookie == id:
		return g.Yang, cookie
	case g.Yin.Cookie == id:
		return g.Yin, cookie
	default:
		return nil, cookie
	}

}

func Update(id uuid.UUID, g *engine.Game) {
	for _, c := range connections[id] {
		err := c.Socket.WriteJSON(g)
		if err != nil {
			fmt.Printf("%v\n", err)
		}

	}
}

func PumpRead(id uuid.UUID, g *engine.Game, p *engine.Player, conn *websocket.Conn) {
	var interaction engine.InteractionID
	for {
		strippedGame := g.Present(p)
		Update(id, &strippedGame)
		err := conn.ReadJSON(&interaction)
		if err != nil {
			break
		}
		a := g.Actions[interaction]
		if a == nil {
			continue
		}
		a.Then(g)
		g.ActionToHistory(a)
	}
}