package model type PlayerStat struct { CurrentGold int `json:"current_gold"` CurrentHp int `json:"current_hp"` DamageTaken int `json:"damage_taken"` GoldGained int `json:"gold_gained"` GoldLost int `json:"gold_lost"` GoldSpent int `json:"gold_spent"` GoldStolen int `json:"gold_stolen"` HpHealed int `json:"hp_healed"` MaxHp int `json:"max_hp"` MaxHpGained int `json:"max_hp_gained"` MaxHpLost int `json:"max_hp_lost"` PlayerID int `json:"player_id"` } type RunSave struct { Acts []string `json:"acts"` Ascension int `json:"ascension"` BuildID string `json:"build_id"` GameMode string `json:"game_mode"` KilledByEncounter string `json:"killed_by_encounter"` KilledByEvent string `json:"killed_by_event"` MapPointHistory [][]struct { MapPointType string `json:"map_point_type"` PlayerStats []struct { PlayerStat CardChoices []struct { Card struct { Id string `json:"id"` CurrentUpgradeLevel int `json:"current_upgrade_level"` } WasPicked bool `json:"was_picked"` } `json:"card_choices"` AncientChoice []struct { TextKey string `json:"TextKey"` Title struct { Key string `json:"key"` Table string `json:"table"` } `json:"title"` WasChosen bool `json:"was_chosen"` } `json:"ancient_choice"` CardsTransformed []struct { FinalCard struct { FloorAddedToDeck int `json:"floor_added_to_deck"` ID string `json:"id"` } `json:"final_card"` OriginalCard struct { FloorAddedToDeck int `json:"floor_added_to_deck"` ID string `json:"id"` } `json:"original_card"` } `json:"cards_transformed"` EventChoices []struct { Title struct { Key string `json:"key"` Table string `json:"table"` } `json:"title"` } `json:"event_choices"` GoldGained int `json:"gold_gained"` GoldLost int `json:"gold_lost"` GoldSpent int `json:"gold_spent"` GoldStolen int `json:"gold_stolen"` HpHealed int `json:"hp_healed"` MaxHp int `json:"max_hp"` MaxHpGained int `json:"max_hp_gained"` MaxHpLost int `json:"max_hp_lost"` PlayerID int `json:"player_id"` RelicChoices []struct { Choice string `json:"choice"` WasPicked bool `json:"was_picked"` } `json:"relic_choices"` } `json:"player_stats"` Rooms []struct { ModelID string `json:"model_id"` RoomType string `json:"room_type"` TurnsTaken int `json:"turns_taken"` } `json:"rooms"` } `json:"map_point_history"` Modifiers []interface{} `json:"modifiers"` PlatformType string `json:"platform_type"` Players []Player `json:"players"` RunTime int `json:"run_time"` SchemaVersion int `json:"schema_version"` Seed string `json:"seed"` StartTime int `json:"start_time"` WasAbandoned bool `json:"was_abandoned"` Win bool `json:"win"` } type Player struct { Character string `json:"character"` Deck []struct { FloorAddedToDeck int `json:"floor_added_to_deck"` ID string `json:"id"` Enchantment struct { Amount int `json:"amount"` ID string `json:"id"` } `json:"enchantment,omitempty"` } `json:"deck"` ID int `json:"id"` MaxPotionSlotCount int `json:"max_potion_slot_count"` Potions []interface{} `json:"potions"` Relics []struct { FloorAddedToDeck int `json:"floor_added_to_deck"` ID string `json:"id"` } `json:"relics"` }