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package stats
import (
"sts2stats/model"
"time"
)
type RunStat struct {
RunId string
StartTime time.Time
Ascension int
Version string
Win bool
FloorsClimbed int
Abandoned bool
InProgress bool
Character string
}
type RoomStat struct {
Act int
Floor int
}
func NewRunStat(run model.Run, steamid int) RunStat {
var player *model.Player
for _, p := range run.Players {
if p.ID == steamid {
player = &p
}
}
if player == nil {
player = &run.Players[0]
}
st := RunStat{
Version: run.BuildID,
StartTime: time.Unix(int64(run.StartTime), 0),
Ascension: run.Ascension,
Win: run.Win,
RunId: run.RunId,
Abandoned: run.WasAbandoned,
FloorsClimbed: runLen(run),
InProgress: run.KilledByEncounter != "" || run.KilledByEvent != "" || run.Win != true,
Character: player.Character,
}
return st
}
func runLen(run model.Run) int {
var res int
for _, a := range run.MapPointHistory {
res += len(a)
}
return res
}
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