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package model
import (
"pik/identity"
"pik/paths"
"pik/spool"
)
type Source struct {
identity.Identity
Tags
Path string
Targets []Target
}
type HydratedSource struct {
*Source
HydratedTargets []HydratedTarget
Aliases []string
Icon string
}
func (s *Source) Label() string {
return s.Identity.Full
}
func (s *HydratedSource) Label() string {
if len(s.Aliases) > 0 {
return s.Aliases[0]
}
return s.Identity.Full
}
func (s *Source) Hydrate(hydrators []Hydrator) *HydratedSource {
hs := &HydratedSource{
Source: s,
HydratedTargets: make([]HydratedTarget, 0, len(s.Targets)),
}
for _, h := range hydrators {
err := h.Hydrate(s, hs)
if err != nil {
spool.Warn("%v", err)
}
}
for _, t := range s.Targets {
if !t.Visible() {
continue
}
ht, err := t.Hydrate(s)
if err != nil {
spool.Warn("%v", err)
continue
}
hs.HydratedTargets = append(hs.HydratedTargets, ht)
}
return hs
}
func (s *Source) ShortPath() string {
return paths.ReplaceHome(s.Path)
}
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