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authorewy <ewy0@protonmail.com>2026-08-13 14:18:13 +0200
committerewy <ewy0@protonmail.com>2026-08-13 14:18:13 +0200
commita5ce1401312b97fd447d00656b250571c4db4880 (patch)
tree48e7ce203080d7757072609333933aadc0ba2838 /objs/cursor.go
parentbaa1ee4dee3cab84dce105a649e191e0d73c2cf4 (diff)
use ecs.IsGameObject instead of cast
Diffstat (limited to 'objs/cursor.go')
-rw-r--r--objs/cursor.go14
1 files changed, 13 insertions, 1 deletions
diff --git a/objs/cursor.go b/objs/cursor.go
index b1fdca3..dd09a8b 100644
--- a/objs/cursor.go
+++ b/objs/cursor.go
@@ -12,12 +12,24 @@ type Cursor struct {
func (c *Cursor) Render(renderer *sdl.Renderer) {
renderer.SetDrawColor(255, 0, 0, 255)
- renderer.RenderPoint(c.Position.X, c.Position.Y)
+ r := &sdl.FRect{
+ X: c.Position.X - 5,
+ Y: c.Position.Y - 5,
+ W: 10,
+ H: 10,
+ }
+ renderer.RenderRect(r)
}
func (c *Cursor) Process(ev input.Event) {
c.Position.X += ev.Dx
c.Position.Y += ev.Dy
+ if c.Position.X < 0 {
+ c.Position.X = 0
+ }
+ if c.Position.Y < 0 {
+ c.Position.Y = 0
+ }
}
func (c *Cursor) GO() *ecs.GameObject {