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authorewy <ewy0@protonmail.com>2026-08-13 13:59:25 +0200
committerewy <ewy0@protonmail.com>2026-08-13 14:03:36 +0200
commit06dd690345a02ad5f158138b2d6597220b716e38 (patch)
treed2ee623052dbbd215924f95c7d834988d891f89b /objs
parent83b6f3af3ff4195801c0973a10c1519958d4fe71 (diff)
add stuff
Diffstat (limited to 'objs')
-rw-r--r--objs/cursor.go31
-rw-r--r--objs/paddle.go26
-rw-r--r--objs/root.go25
3 files changed, 82 insertions, 0 deletions
diff --git a/objs/cursor.go b/objs/cursor.go
new file mode 100644
index 0000000..b1fdca3
--- /dev/null
+++ b/objs/cursor.go
@@ -0,0 +1,31 @@
+package objs
+
+import (
+ "github.com/Zyko0/go-sdl3/sdl"
+ "ponger/ecs"
+ "ponger/input"
+)
+
+type Cursor struct {
+ *ecs.GameObject
+}
+
+func (c *Cursor) Render(renderer *sdl.Renderer) {
+ renderer.SetDrawColor(255, 0, 0, 255)
+ renderer.RenderPoint(c.Position.X, c.Position.Y)
+}
+
+func (c *Cursor) Process(ev input.Event) {
+ c.Position.X += ev.Dx
+ c.Position.Y += ev.Dy
+}
+
+func (c *Cursor) GO() *ecs.GameObject {
+ return c.GameObject
+}
+
+func NewCursor() ecs.IsGameObject {
+ return &Cursor{
+ GameObject: &ecs.GameObject{},
+ }
+}
diff --git a/objs/paddle.go b/objs/paddle.go
new file mode 100644
index 0000000..e997ff9
--- /dev/null
+++ b/objs/paddle.go
@@ -0,0 +1,26 @@
+package objs
+
+import (
+ "github.com/Zyko0/go-sdl3/sdl"
+ "ponger/ecs"
+ "ponger/input"
+)
+
+type Paddle struct {
+ *ecs.GameObject
+}
+
+func (p *Paddle) Process(ev input.Event) {
+ //TODO implement me
+ panic("implement me")
+}
+
+func NewPaddle() *ecs.GameObject {
+ p := &Paddle{
+ GameObject: &ecs.GameObject{
+ Position: sdl.FPoint{},
+ Children: nil,
+ },
+ }
+ return p.GameObject
+}
diff --git a/objs/root.go b/objs/root.go
new file mode 100644
index 0000000..59e0c6a
--- /dev/null
+++ b/objs/root.go
@@ -0,0 +1,25 @@
+package objs
+
+import (
+ "github.com/Zyko0/go-sdl3/sdl"
+ "ponger/ecs"
+)
+
+type Root struct {
+ *ecs.GameObject
+}
+
+func (root *Root) Render(r *sdl.Renderer) {
+ r.SetDrawColor(255, 255, 255, 255)
+ r.Clear()
+}
+
+func NewRoot(children ...ecs.IsGameObject) ecs.IsGameObject {
+ r := &Root{
+ GameObject: &ecs.GameObject{
+ Position: sdl.FPoint{},
+ Children: children,
+ },
+ }
+ return r.GameObject
+}