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path: root/input/input.go
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package input

import "ponger/ecs"

type DeviceID int

type Event struct {
	ecs.Event
	Which                                DeviceID
	Dx, Dy                               float32
	JustPressed, JustReleased, IsPressed bool
}

type Handler interface {
	Process(ev Event)
}

func ProcessTree(root any, ev Event) {
	if inp, ok := root.(Handler); ok {
		inp.Process(ev)
	}
	if g, ok := root.(ecs.IsGameObject); ok {
		for _, c := range g.GO().Children {
			if c == nil {
				continue
			}
			ProcessTree(c, ev)
		}
	}
}