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package loop
import (
"github.com/Zyko0/go-sdl3/sdl"
"ponger/ecs"
"ponger/events"
"ponger/render"
"ponger/tree"
)
func New(game ecs.IsGameObject, window *sdl.Window, renderer *sdl.Renderer) func() error {
now := sdl.Ticks()
return func() error {
next := sdl.Ticks()
delta := next - now
err := tree.Process(game, events.Delta(delta), renderer)
if err != nil {
return err
}
render.Render(game, renderer)
err = renderer.Present()
if err != nil {
return err
}
now = next
return nil
}
}
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