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path: root/objs/cursor.go
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package objs

import (
	"github.com/Zyko0/go-sdl3/sdl"
	"ponger/ecs"
	"ponger/input"
)

type Cursor struct {
	*ecs.GameObject
}

func (c *Cursor) Render(renderer *sdl.Renderer) {
	renderer.SetDrawColor(255, 0, 0, 255)
	renderer.RenderPoint(c.Position.X, c.Position.Y)
}

func (c *Cursor) Process(ev input.Event) {
	c.Position.X += ev.Dx
	c.Position.Y += ev.Dy
}

func (c *Cursor) GO() *ecs.GameObject {
	return c.GameObject
}

func NewCursor() ecs.IsGameObject {
	return &Cursor{
		GameObject: &ecs.GameObject{},
	}
}